![]() ![]() After reading a number of guides and such I have come to find a few things. To learn more about working with users and headsets, see (input-practices-for-games.md#tracking-users-and-their-devices) and (headset.md). I am not entirely certain of the legality of this situation, and just smack me if its not, but I have had a problem with my xbox 360s disk drive. You can register handlers for these events to keep track of the racing wheels that are currently connected.The following example starts tracking an racing wheels that's been added.```cppRacingWheel::RacingWheelAdded += ref new EventHandler(Platform::Object^, RacingWheel^ args)```# Users and headsetsEach racing wheel can be associated with a user account to link their identity to their gameplay, and can have a headset attached to facilitate voice chat or in-game features. See Gamepad and vibration for more information.Īppend(racingwheel) }```# Adding and removing racing wheelsWhen a racing wheel is added or removed the () and () events are raised. Prolific Prolific USB-to-Serial Bridge (COM6)ĭetecting and tracking racing wheels works in exactly the same way as it does for gamepads, except with the RacingWheel class instead of the Gamepad class. Texas Instruments Masselagringskontroller Texas Instruments Texas Instruments PCI-4520 CardBus Controller Hauppauge Hauppauge WinTV HVR-1200 (Model 71xxx, Hybrid DVB-T, No FP) ![]() Sony Ericsson Sony Ericsson W800 USB WMC Modem Intel(R) ICH9 Family PCI Express Root Port 5 - 2948 Microsoft Microsoft USB IntelliMouse ExplorerĬorrupted By Microsoft Sidewinder Precision Racing Wheel
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